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DemonGamesLab's avatar
6 years ago

Oculus Custom Hands - Stutter

I have been trying to work out how to implement the custom hands in Unity. I got it mostly working, except the hands are very buggy when moving. I tried to search through google, reading forums / watching videos but can not seem to find a solution. I did set the frames to 90 in the time settings and while that did improve it, it is still very laggy.

I'm not sure if this is a bug or not, does anyone have any info they could share?

Thanks.

Jay.

19 Replies

  • Damn, I tried everything : uninstalled/installed unity, used unity 2019 - 2018, changed timestep to 1/72,...., use camera in place of ovrcamerarig : nothing works. I will try Unreal Engine... lol..
  • I'm currently using the asset VR STARTER KIT OCULUS QUEST on Unity asset store for my development.
    The developer made a great job : no bugs, readable code, new features added regularly.
    It's not expensive and resolves our problem, anyway. :smiley:
  • @DemonGamesStudio No, there are Rift and Quest versions. :)
  • Unfortunatly, I, my self have not found any solution. I decided to give up my research on this one and just decided to use simple objects or the Oculus Avatar. Hopefully a fix is found soon.