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WG1's avatar
WG1
Explorer
12 years ago

Oculus did pick the right display device for DK2

//EDIT//
Studied the forum and got over my portrait mode problem, using extended OK now and looking forward to direct mode applications.

Using Virtual Desktop now, very excellent work.
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Hello, requesting help to understand why Oculus picked a display device that is native portrait orientation.

Just received a quick support reply stating that DK2 is using the wrong display because it is only portrait mode and now they have to implement work arounds to make it useable but remain degraded.

Seems that if the display was native landscape mode instead, development would be simplified.

For example, all you need to do with a landscape DK2 device is to clone displays ( one step).

ATM, I have to (1) Extend display to DK2, (2) Change DK2 to Landscape 1080p, (3) Flip Landscape mode so it's not backwards. (4) then switch primary display back and forth to make settings then view demos. (Landscape mode is only one step (1) Clone displays, DONE)

When I turn my 1080p phone display side ways, it becomes Landscape. Why can't we lock the OLED display in landscape mode?

Appreciate any help, thanks!

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