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DolloD's avatar
DolloD
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9 years ago

Oculus entitlement on UE4 is broken by recent Oculus app update

Hi there, 
The latest update of the Oculus app that is automatically updated has introduced a problem for me that has broken the entitlement check and the ability to talk to the Oculus platform for our app we are working on. To reproduce this problem create a new blank app in UE4, go to plugins and check off the Oculus Online Subsystem add the following to the level blueprint:


Add a test app to developer.oculus.com and get the App ID 
Then go to DefaultEngine.ini, add the following

[OnlineSubsystem]
DefaultPlatformService=Oculus
   
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=(The App ID from above)

Then restart UE4 and run the app in VR preview or selected viewport and see the following in the log:

....
LogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()
LogOnline: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus.  Make sure Oculus is running and you are entitled to the app.
...
LogOnline: Error: Oculus: Failed the entitlement check: OVR6139226
LogBlueprintUserMessages: [Minimal_Default_C_0] Failure
...

This is with UE4.18.0, but I am seeing this too in 4.15.3 with Oculus 1.14, and this problem is grinding everything to a halt for us.

Thanks



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