Forum Discussion
DolloD
9 years agoProtege
Oculus entitlement on UE4 is broken by recent Oculus app update
Hi there, The latest update of the Oculus app that is automatically updated has introduced a problem for me that has broken the entitlement check and the ability to talk to the Oculus platform for o...
Fredrum
9 years agoExpert Protege
Hi this is happening to us too. Just doing a plain 'GetOculusIdentity' using a blueprint and running the game from the editor (PIE) is returing a fail. And we have done the setup in the .ini files that are required.
The same exact setup has worked before.
We are using UE4.17 with Rift on PC.
Could you please clarify if there is a workaround to this as we are just now needing this to function. :P
We do have an older build version of the project uploaded to the 'Alpha' channel but that doesn't seem to help.
Cheers
Fred
UPDATE: I uploaded a fresh build to the Alpha channel and now it does give me an OculusID but only on the first PIE run. The subsequent runs all fail. I then restart Unreal and again the first go gives me the OculusID and the subsequent PIE runs fails. And so on.
So whilst that still means that we cannot continue to work it might give you some more clues.
Any idea when this should be fixed?
The same exact setup has worked before.
We are using UE4.17 with Rift on PC.
Could you please clarify if there is a workaround to this as we are just now needing this to function. :P
We do have an older build version of the project uploaded to the 'Alpha' channel but that doesn't seem to help.
Cheers
Fred
UPDATE: I uploaded a fresh build to the Alpha channel and now it does give me an OculusID but only on the first PIE run. The subsequent runs all fail. I then restart Unreal and again the first go gives me the OculusID and the subsequent PIE runs fails. And so on.
So whilst that still means that we cannot continue to work it might give you some more clues.
Any idea when this should be fixed?
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