Forum Discussion
DolloD
9 years agoProtege
Oculus entitlement on UE4 is broken by recent Oculus app update
Hi there, The latest update of the Oculus app that is automatically updated has introduced a problem for me that has broken the entitlement check and the ability to talk to the Oculus platform for o...
Anonymous
9 years ago
tomotor said:
Hi there,
The latest update of the Oculus app that is automatically updated has introduced a problem for me that has broken the entitlement check and the ability to talk to the Oculus platform for our app we are working on. To reproduce this problem create a new blank app in UE4, go to plugins and check off the Oculus Online Subsystem add the following to the level blueprint:
Add a test app to developer.oculus.com and get the App ID
Then go to DefaultEngine.ini, add the following[OnlineSubsystem]DefaultPlatformService=Oculus[OnlineSubsystemOculus]bEnabled=true
OculusAppId=(The App ID from above)
Then restart UE4 and run the app in VR preview or selected viewport and see the following in the log:
....LogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithWindowsPlatform()LogOnline: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app....LogOnline: Error: Oculus: Failed the entitlement check: OVR6139226LogBlueprintUserMessages: [Minimal_Default_C_0] Failure...
This is with UE4.18.0, but I am seeing this too in 4.15.3 with Oculus 1.14, and this problem is grinding everything to a halt for us.
Thanks
Hello,
I am having the exact same problem here, since the Oculus app update to version 1.20 last week.
Same error codes, same error messages. Also tried, as you did, with a blank project, just setting up oculus app id, turning on the Oculus Online Subsystem, and calling Verify Entitlement. It always return through the Failure delegate.
I would like to add that I've tested with the following Unreal Engine versions: 4.18.0 binary release, 4.18.0 source release (github), and 4.16.3 binary release. All of them have the same results, regardless of the user logged in the Oculus App (entitled to my app or not).
This seriously need to be fixed ASAP, since it is preventing us from continuing any kind of Oculus related work. I imagine many more developers are having the same issue.
LordCommandr
4 years agoHonored Guest
I have the exact same issue. I first tried this one year ago on UE 4.25 followed the steps just like you did. I spent a long time trying to figure this out and finally gave up. One year later, I’m trying this on UE 4.27 and I am still getting the same problem.
I have tried so many variations of solutions that I found online but nothing works. Is there anyone who can help set this up?
Thanks.
LogOnlineIdentity: Error: Oculus: Failed the entitlement check: Missing entitlement for XXXXXXXXXXX (1971031)
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