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Anonymous's avatar
Anonymous
13 years ago

Oculus for Architecturevisualisation

Cinema 4d to VR

Hello everybody.
First, excuse my english for Im not englishspeaking:)

The moment ive seen the oculus i had to have one though Im not a programmer at all, just a huge fan of 3d stuff.

Now my problem:
I work as an architect and would like to show my 3d models to my costumers in VR (3d sells...)
Is there a tutorial for total beginners like me to put an C4d Model with GI Lightning into oculus?

What I need is a guide to do the setup in for example UE3. What i know is how to export my mesh from C4d (fbx) to UE3.
Whats next?
Every information is helpfull.

If thats not possible, maybe someone can tell me how to setup a still image for oculus.
I think of two pictures rendered for 3d (one left-oneright). i know that I can use the stereoscopic player, but then the headmovement won't work. And as Ive seen in the demos, there is a possibility to even do that with a movie...http://www.makingview.com/makingview.com/?page_id=1691

thx a lot for helping me.

3 Replies

  • speuan's avatar
    speuan
    Honored Guest
    Hi,

    So you have your model in UE3? I'm not sure about UE3, but here's what I know about UDK. Are you sure you don't mean UDK?

    I'm guessing it is the same process, but the Oculus UE3 build can only be attained once you verify with Oculus and Epic that you are a license holder. Once you have insatalled the UDK (UE3) Oculus Kit do what the first message in this post states...

    https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=225

    And you might be good to go.
  • Regarding the still image option, try using vrplayer and rendering a spherically unwrapped view of your scene( sorry I'm unfamiliar with c4d but I do this in vary for max all the time) the great thing about vr player is that if you render a depth pass you can also set up a stereo effect.
  • Slopey's avatar
    Slopey
    Honored Guest
    Showing your models off in VR should be really easy to do in Unity.

    Unity natively imports C4D objects, provided you have Cinema4D installed on the machine (otherwise you can export to another format then install).

    See: http://docs.unity3d.com/Documentation/Manual/HOWTO-ImportObjectCinema4D.html

    Create a new Unity project. Delete the Main camera. Create a Terrain with say 1000 x 1000 resolution (or smaller), and position it at -500,0,-500 (so the center is at 0,0,0). Then import the OculusUnityIntegration unity package. Look in the Prefabs folder and drag the OVRPlayerController onto your scene, then position it at 0,2,0 (i.e. center, 2m high).

    Then add a directional light from the GameObject -> Create Other -> Directional light. Move it "up" (i.e. on the Y axis), and reduce the intensity a bit.

    That should give you a grey terrain, which you can walk around on with the rift to start with (although not very interesting).

    Then you can drag your C4D file in to the Assets folder, and then drag the created object onto your scene and position at the coords you want.

    Then texture the terrain, change the sky colour, or add a Skybox (best bet is to use the Tuscany one - someone on the forums here has made it available as a unity package/prefab so you can just import and set it in the Project -> Render settings).

    And you're good to go. :) (and not a single line of programming in sight!)