Forum Discussion
TheStonefox
6 years agoProtege
Oculus Integration Unity Asset - Haptics not working on Rift S
I'm trying to use the Oculus Integration Unity Asset (version 1.42) to get haptic feedback on the Rift S controllers.
In the past I've used OVRHaptics to do this but I see this has been deprecated now (even though I've tried OVRHaptics and that doesn't work on Rift S either)
So I'm trying to use OVRInput.SetControllerVibration and I'm just getting no haptic feedback at all on either controller.
If I use the built in UnityEngine.XR InputDevice.SendHapticImpulse, then I get haptic feedback on the Rift S just fine so the haptics are working fine on the controllers and are working fine within Unity.
But no matter what I try, I cannot get the OVRInput.SetControllerVibration or the OVRHaptics stuff working at all on the Rift S
Am I missing something or is this just broken somehow in the SDK?
In the past I've used OVRHaptics to do this but I see this has been deprecated now (even though I've tried OVRHaptics and that doesn't work on Rift S either)
So I'm trying to use OVRInput.SetControllerVibration and I'm just getting no haptic feedback at all on either controller.
If I use the built in UnityEngine.XR InputDevice.SendHapticImpulse, then I get haptic feedback on the Rift S just fine so the haptics are working fine on the controllers and are working fine within Unity.
But no matter what I try, I cannot get the OVRInput.SetControllerVibration or the OVRHaptics stuff working at all on the Rift S
Am I missing something or is this just broken somehow in the SDK?
3 Replies
- TheStonefoxProtegeI figured it out, you need to have the OVRManager in the scene otherwise it doesn't work.
- JonasNeustonExplorerThanks! Adding the OVRManager made the vibration come back. It used to work without it, I've never used it.
- brookehtyHonored GuestI use the built in UnityEngine.XR InputDevice.SendHapticImpulse, then I
get haptic feedback on the Rift S just fine so the haptics are working
fine on the controllers and are working fine within Unity.
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