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CogSimGuy
10 years agoProtege
Oculus Integration
Hey all, I have an application that renders in Directx 12 and I want to integrate to Oculus. I am currently doing all my different rendering in HDR then making a full screen tone map pass (with a coup...
galopin
10 years agoHeroic Explorer
The oculus swap chain is nothing more than a set of surface like any surface you can have in d3d ( with a subset of supported pixel format ).
The only concern with a d3d12 implementation is that the rift SDK is currently buggy, if you try to update more than one OVRSwapchain in a single command list, they do things completely wrong ( one surface is black, one surface contains the render of the other ), you need a command list per ovr surface until they fix it.
The only concern with a d3d12 implementation is that the rift SDK is currently buggy, if you try to update more than one OVRSwapchain in a single command list, they do things completely wrong ( one surface is black, one surface contains the render of the other ), you need a command list per ovr surface until they fix it.
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