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CogSimGuy
10 years agoProtege
Oculus Integration
Hey all, I have an application that renders in Directx 12 and I want to integrate to Oculus. I am currently doing all my different rendering in HDR then making a full screen tone map pass (with a coup...
lamour42
10 years agoExpert Protege
Just a small clarification for anyone getting confused while reading this: You can have as many command lists as you want and execute them in parallel to draw onto your own resources. It is only the last step where you assemble the final image to be rendered(specified in the ovrLayer structure), where you may have problems.
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