Forum Discussion
kojack
9 years agoMVP
Oculus Mirror Tool return to old functionality?
Is there a way to get the mirror tool to go back to what it was intended for?
Originally in 1.13 the tool showed the raw view (post distortion) of what was being sent to the screen. It was described as a debug tool to see exactly what is being displayed.
But now (either 1.14 or 1.15, not sure) it's become a general purpose mirror tool that just shows a low fov single eye with no distortion. It's kind of worthless now for it's original purpose.
Are there undocumented command line options or something to get back the useful functionality?
Originally in 1.13 the tool showed the raw view (post distortion) of what was being sent to the screen. It was described as a debug tool to see exactly what is being displayed.
But now (either 1.14 or 1.15, not sure) it's become a general purpose mirror tool that just shows a low fov single eye with no distortion. It's kind of worthless now for it's original purpose.
Are there undocumented command line options or something to get back the useful functionality?
2 Replies
- LeonLiuOculusHonored GuestThe default rendering option was changed from post distortion to right eye only. However, you could specify the -override option to get the post distortion rendering image that includes both eye images, lens distortion and chromatic aberration
OculusMirror.exe -postDistortion
https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-compositor-mirror/ - Cool, thanks.
(The docs weren't updated when I posted, it was just the original brief version)
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