Forum Discussion
thebitahead
13 years agoHonored Guest
Oculus Rift & VRPN & even more
Hey Guys, as everybody I really enjoy using my Oculus Rift. After working and developing with Unity3D, I now want to use some other tools. So maybe you can help me – or said in another way ... I am...
jherico
13 years agoAdventurer
The SDK samples include code that demonstrates using the SDK to render from two different viewpoints and apply the distortion. You can look at the OculusRoomTiny to see how it works in Direct3D. Applying that to OpenGL shouldn't be too difficult. Alternatively there are is a more complex example in OculusWorldDemo and CommonSrc that has an OpenGL option.
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