Forum Discussion
raysan5
9 years agoHonored Guest
Oculus Rift CV1 HMDInfo device parameters
I'm working on an Oculus Rift CV1 stereo rendering simulator and my render does not match the one obtained directly using the Oculus PC SDK. If using DK2 default device parameters, results are similar...
raysan5
9 years agoHonored Guest
Hi cybereality! Thank you very much for your answer!
I imagine there is no paper or presentation or documentation explaining the new stereo render mechanism for CV1... but just out of curiosity, I got a question:
Considering that the old distortion shader doesn't work any more due to the new custom lenses, are you using a mesh to map the fbo texture and simulate the distortion?
Thanks again for your answer! :)
I imagine there is no paper or presentation or documentation explaining the new stereo render mechanism for CV1... but just out of curiosity, I got a question:
Considering that the old distortion shader doesn't work any more due to the new custom lenses, are you using a mesh to map the fbo texture and simulate the distortion?
Thanks again for your answer! :)
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 10 months ago
- 4 years ago
- 3 years ago
- 3 months ago