Forum Discussion
DavidJHope777
6 years agoHonored Guest
Oculus Rift S Controller bug on Unity?
When I use OVRInput.Get(OVRInput.Axis2D.SecondaryThumbStick) it usually returns the position of the SECONDARY Thumb stick but sporadically return the PRIMARY controller at other times. The same pro...
kojack
6 years agoMVP
I had something similar happen, my hands were swapping if one of the controllers hadn't woken up. To fix it, I added the second parameter to the Get function, which specifies which controller to read. The default is the active controller, which seems inconsistent if both hands aren't fully awake. Instead I manually queried the left and right touch.
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