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Effici3nthawk's avatar
Effici3nthawk
Honored Guest
11 years ago

Oculus Rift VR Horror Experiment/Idea (Help would be great)

Hello, I've been really interested in the Oculus for some time now and I've had the DK1 for almost a year now. I had an idea for an Oculus experiment that I've been working on, the idea is basically what if you perfectly recreated a room in it's entirety that a Oculus player was in themselves, and disturbing things began happening around them? Would it magnify the horror experience? In order to achieve this I measured everything in my room and modeled them in Blender (still missing some props), I was planning on importing everything to Unity since my dev kit came with a Unity trial, but I don't work very well with Unity, I can't seem to get the lighting right, or just appear to replicate the lighting or detail in Blender (which I'm also somewhat new to) if anyone would like to help me, that would be great, thanks!

http://imgur.com/a/CbCxA

5 Replies

  • Neat idea. I think it probably would magnify the experience but there is the obstacle that the game could technically only be played in that one real life room. If you create that and have people over to play it it probably would mess with them. Nice models by the way. Good work.
  • Sharpfish's avatar
    Sharpfish
    Heroic Explorer
    One night accidentally I ended up with a scene in the rift that was totally black except for a bright whiteish rectangle in the middle of the screen, I had pulled my chair back from my desk in my dev area and the rectangle happened to be exactly the same size/position as my real life monitor was at that time. Essentially it felt like I WAS in my real room at the exact same distance from my real monitor but in the dark (and DK2's oled does dark well).

    Anyway, for a second I did forget it wasn't real, as said it was a random thing I wasn't actually trying to achieve and for a second I got confused and thought I was staring at my usual monitor in my usual room but with the lights out. THEN due to light bouncing back from the rift screen > lens >plastic it created a kind of misty smear on the top right (which is where one of the doors in my real room is), it looked very ghostly. And yeah for that second or two I realised the impact of suddenly forgetting you weren't in your real room but it felt exactly the same, and then something 'spooky' happened and tbh it was scary. All because I wasn't expecting that ghostly form to be where my door is.

    Then I had the idea to recreate this room exactly (so I could lean on to the real desk and it mapped up 1:1 with the virtual etc) and it would definitely create some fun possibilities, but as it's limited to just me and my room it's not something you could really give out and others would enjoy.

    Slightly rambling there :)
  • Yea, that was the whole idea, I wanted to bring people over and let them try it out. But maybe even release it for people to try out? I work pretty well with Wwise and I'm confident enough in my sound design skills to make a notable experience, maybe it would be enjoyable for people?