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J3X-1
10 years agoHonored Guest
Oculus SDK 0.8.0.0 and detecting ovrError_SyncDisconnected
Hello, I am working in integrating the Oculus SDK into a third party engine and have a question about the Hardware errors. Those in OVR_ErrorCode.h. I have not been able to receive a ovrError_S...
Esenthel
10 years agoHonored Guest
I use:
1) ovr_Detect(0).IsOculusHMDConnected
2) ovrTrackingState ts=ovr_GetTrackingState(Session, ovr_GetPredictedDisplayTime(Session, 0), ovrTrue);
if(ts.StatusFlags&ovrStatus_HmdConnected)
Check my engine if you're interested: http://www.esenthel.com/
I'm adding support for latest SDK right now.
1) ovr_Detect(0).IsOculusHMDConnected
2) ovrTrackingState ts=ovr_GetTrackingState(Session, ovr_GetPredictedDisplayTime(Session, 0), ovrTrue);
if(ts.StatusFlags&ovrStatus_HmdConnected)
Check my engine if you're interested: http://www.esenthel.com/
I'm adding support for latest SDK right now.
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