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J3X-1
10 years agoHonored Guest
Oculus SDK 0.8.0.0 and detecting ovrError_SyncDisconnected
Hello, I am working in integrating the Oculus SDK into a third party engine and have a question about the Hardware errors. Those in OVR_ErrorCode.h. I have not been able to receive a ovrError_S...
J3X-1
10 years agoHonored Guest
"cybereality" wrote:
No, I don't think this functionality is exposed inside the SDK.
Can I ask why you would need that information? It doesn't seem like something client apps should be concerned with.
The users of our program is not so technical skilled. So we are wrapping all possible errors with a human readable error dialog, along with suggested solution. Ex. "Wrong Oculus Runtime. Please download latest runtime here..."
During testing we had the sync cable disconnect, the users did not notice this, their motion sickness score increased however. So the idea is to put up a message box saying "Sync cable disconnected. Please plug in cable or continue without position tracking."
Do the consumer edition need a sync cable?
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