Forum Discussion
fmammano
11 years agoHonored Guest
Oculus SDK OpenGL Demo - OculusRoomTiny Sample
Hi everyone, I am very pleased to share with you the OpenGL version of OculusRoomTiny, the D3DX sample provided with the SDK. With the aim to facilitate readability and comparison to all of you, I...
IanFromAfrica
11 years agoHonored Guest
There seems to be something wrong with this implementation, as I'm not able to get anything other than a black screen in either "direct" or "extended" modes on Windows 8.1. All of the other samples work, and OpenGL works in general on my machine. In "direct" mode, the Rift comes on, and the "mirror" window opens, it's just all black. I've stepped through the render code and everything looks OK (no GL errors). Any clues what might be going wrong?
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