Forum Discussion
fmammano
12 years agoHonored Guest
Oculus SDK OpenGL OculusRoomTiny Sample Integration
Hi everyone,
I am very pleased to share with you the OpenGL version of OculusRoomTiny, the D3DX sample provided with the SDK.
With the aim to facilitate readability and comparison to all of you, I tried to keep the same coding style.
I have enclosed it in the Oculus SDK for Windows 0.4.3 Beta. You can download it here:
http://federico-mammano.github.io/Oculus-SDK-0.4.3-beta-OpenGL-Demo/
I hope you find it useful.
I am very pleased to share with you the OpenGL version of OculusRoomTiny, the D3DX sample provided with the SDK.
With the aim to facilitate readability and comparison to all of you, I tried to keep the same coding style.
I have enclosed it in the Oculus SDK for Windows 0.4.3 Beta. You can download it here:
http://federico-mammano.github.io/Oculus-SDK-0.4.3-beta-OpenGL-Demo/
I hope you find it useful.
4 Replies
- fmammanoHonored GuestAs requested by some of you, I have updated the code to the newest SDK 0.4.4 Beta version.
I have enclosed it in the Oculus SDK for Windows 0.4.4 Beta. You can download it here:
http://federico-mammano.github.io/Oculus-SDK-0.4.4-beta-OpenGL-Demo/ - cyberealityGrand ChampionThanks for posting this.
- fmammanoHonored GuestTo all of you that have requested me help for a Direct Mode OpenGL example for the Oculus Rift, I have added a simple and practical example in the OculusRoomTinyOGL project (Win32_RoomTiny_Main.cpp from Line 182).
You can download it from here: http://federico-mammano.github.io/Oculus-SDK-0.4.4-beta-OpenGL-Demo/
Or directly go to the code: https://github.com/federico-mammano/Oculus-SDK-0.4.4-beta-OpenGL-Demo/blob/master/OculusSDK/Samples/OculusRoomTinyOGL/Win32_RoomTiny_Main.cpp
As far as it seems to be a very popular issue, I hope it will help with its simplicity. - hasselHonored GuestYeah! Great! Finally we got it! Many thanks indeed.
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