Forum Discussion
Anonymous
10 years agoOculus sdk setup with visual studio 2015
Hi A few weeks ago I set up visual studio 2015 to be able to use the 0.8 sdk using a guide I read located (I think) somewhere from here: https://developer.oculus.com/ It had info such as what...
Anonymous
10 years agoExcellent, thanks.
I've updated your original minimal oculus example (the 1 just showing tracking data in a console window) to use the 0.8 sdk. ovrFrameTiming is the only thing that's not in it yet (although it runs fine), I wonder if this is still available in 0.8? Or have i missed an include somewhere or something...
actually i see it's not in https://developer.oculus.com/doc/0.8.0. ... ource.html but is in https://developer.oculus.com/doc/0.7.0. ... ource.html What replaces is it? Is it needed (must be)?
I've updated your original minimal oculus example (the 1 just showing tracking data in a console window) to use the 0.8 sdk. ovrFrameTiming is the only thing that's not in it yet (although it runs fine), I wonder if this is still available in 0.8? Or have i missed an include somewhere or something...
actually i see it's not in https://developer.oculus.com/doc/0.8.0. ... ource.html but is in https://developer.oculus.com/doc/0.7.0. ... ource.html What replaces is it? Is it needed (must be)?
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