Forum Discussion
JulianB
9 years agoProtege
Oculus Touch quick start guide - plus free skinned hand models
Hey, so you just got Touch? Fantastic. I thought I'd make a quick list of points to help you get going with Unity integration. This might be obvious stuff to others but I thought with the number of ad...
christian_ahler
9 years agoHonored Guest
Hi, I was trying to modify these hand meshes in Blender (add gloves), then export them again as fbx files and use those in a Unity project.
But the importing and exporting of the fbx files breaks the armature and bone weights.
So could you maybe release export-ready blender files of these hands, so artists can modify or replace the models without breaking anything? That would be fantastic.
(And maybe also tell us your fbx export settings for Blender if there's anything unusual that we need to be aware of.)
But the importing and exporting of the fbx files breaks the armature and bone weights.
So could you maybe release export-ready blender files of these hands, so artists can modify or replace the models without breaking anything? That would be fantastic.
(And maybe also tell us your fbx export settings for Blender if there's anything unusual that we need to be aware of.)
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