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JulianB
9 years agoProtege
Oculus Touch quick start guide - plus free skinned hand models
Hey, so you just got Touch? Fantastic. I thought I'd make a quick list of points to help you get going with Unity integration. This might be obvious stuff to others but I thought with the number of ad...
pjenness
9 years agoRising Star
djohnston-vision3 said:
Cheers Christian, very useful.
Is there an option i'm not seeing to force objects to snap to a pose when you pick them up, regardless of their orientation when you grab them (or, as I imagine, is this outside the scope of the Grabbable functionality)?
That is outside of the scope. However you could make a class to either add to the object, or inherits grabbable and setup a pos and rotate vector for pickup.
I have done this for items like swords etc so it places itself in the hand by default. From there the player can actually grab it with the other hand and adjust as needed.
My script polls to see when the items becomes grabbed and does it. but in hindsight..prob better to inherit and overide the grabbable function to add the additional orientation. Saves polling
-P
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