Forum Discussion
rldai
12 years agoHonored Guest
Oculus VR with motion capture
{update20140809} hi guys, we put it on Kickstarter.We worked really hard to make it affordable and easy to use. Now you guys are able to get this kind of stuff home and play with it. We are exhibitin...
geekmaster
12 years agoProtege
"rldai" wrote:
Hey this is exactly what I'm looking for. Thanks man!
Does it reduce frame rate according to your experience?? I'm planning to transfer 60 fps video through it if possible.
They are reported to have almost zero latency. I believe that these units only support up to 60Hz framerate, with SBS 3D. You *might* be able to push them to 75Hz (still within Rift LCD specifications).
You still need to get your head tracker data back to the host PC. There was speculation that the return channel on these *might* support that (perhaps filtered to a lower data rate by something like an Arduino or Raspberry Pi). It would be easier to use wireless USB for the return channel, but a lot of those (WUSB) products are no longer supported since the sole IC manufacturer went out of business. I have seen newer versions from other companies though, but rather expensive. I have some old-tech WUSB devices (not fast enough for useful high-speed video over USB, but okay for motion tracker data).
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