Forum Discussion
EarlGrey
11 years agoExpert Protege
Oculus Walk
I'm curious to create a walkable VR experience. What sort of gadgets, sensors, software, do you need to accomplish it?
JonathanVB
11 years agoHonored Guest
There's some seriously cool experimentation into redirected walking (exactly like in the Star Trek holodeck). The problem is that you need a fairly large area for it to be unnoticeable by the player.
Also, just running the rift from a laptop in a backpack is also a viable option for mobility.
Also, just running the rift from a laptop in a backpack is also a viable option for mobility.
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