Forum Discussion
bluenote
11 years agoExplorer
Official Java Bindings?
I'm wondering whether Oculus VR has plans to provide official cross-platform Java bindings in the SDK? Did they ever comment on this? And if so, will it be a JNI wrapper or even a native API? The c...
jherico
11 years agoAdventurer
"rupy" wrote:
This will become more pressing the closer we get to DK2 release. I appreciate jherico's efforts with JNA, but I just want a simple JNI driver like the JMonkey or JRift ones, but with Quaternion orientation support for DK2 and native binaries for windows.
I'm not clear on how exactly you would expect official Oculus JNI bindings to look substantially different from
these bindings. The math data wrappers now have converters to more complete math types including quaternions. This is the Oculus C API.
"rupy" wrote:
Unfortunately LWJGL is not running properly on either OSX or Linux, so we're stuck with Micro$oft.
LWJGL works fine for me on Linux. I haven't really tried OSX, but they do have binaries for that platform, so I don't know what you mean by 'not running properly'
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