Forum Discussion
jfeh
11 years agoHonored Guest
OpenGL : retrieving the framebuffer of an attached window
Hi, As I mentioned in the midst of another topic, I would like to know if and how it is possible to retrieve the framebuffer's content currently displayed in the Rift at every frame (e.g. using glR...
lamour42
11 years agoExpert Protege
"jherico" wrote:
With OpenGL, Oculus is more limited in terms of when they can grab the screen image and transfer it to the display, leading to the limitations we see.
That is certainly true for SDK rendered mode. But for client rendering there is no 'screen grabbing', right? The original post was about client rendering.
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