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AllRift
10 years agoHonored Guest
OpenGl antialiasing - SDK 0.6
Hello,
I used the very helpfull "Oculus Room Tiny (GL)" project to build a small viewer.
So I use an fbo to render in the hmd and a blit buffer to do a mirror in a window.
My scene is really not nice without antialiasing.
It seems that it is not possible to use a pixelformat with MSAA when using fbo.
It seems that the right way is to use MULTISAMPLE with fbo.
Is it possible to use multisample with oculus ?
I ask the question because when I try to bind a texture in an ovrSwapTextureSet with GL_TEXTURE_2D_MULTISAMPLE I obtain a GL_INVALID_OPERATION error.
Opengl functions to use to do antialiasing are wellcome so that I can search tutorials and samples on the net.
Thanks for your advices.
I used the very helpfull "Oculus Room Tiny (GL)" project to build a small viewer.
So I use an fbo to render in the hmd and a blit buffer to do a mirror in a window.
My scene is really not nice without antialiasing.
It seems that it is not possible to use a pixelformat with MSAA when using fbo.
It seems that the right way is to use MULTISAMPLE with fbo.
Is it possible to use multisample with oculus ?
I ask the question because when I try to bind a texture in an ovrSwapTextureSet with GL_TEXTURE_2D_MULTISAMPLE I obtain a GL_INVALID_OPERATION error.
Opengl functions to use to do antialiasing are wellcome so that I can search tutorials and samples on the net.
Thanks for your advices.
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