Forum Discussion
MrKaktus
11 years agoExplorer
OpenGL Direct Rendering CLIENT Mode
Hi, I've previously successfuly implemented OpenGL Extended Desktop Client Rendering and now I've decided to add Direct Rendering mode support to that setup. I've googled a little bit the forum and...
jherico
11 years agoAdventurer
"mrkaktus" wrote:
This leads to conclusion that at least for SDK 0.5.0.1 it doesn't matter if you init Oculus BEFORE or AFTER window is created. It looks like only order below is really important :
- Create Window
- Create OpenGL context
- AttachToWindow
If the rift is in direct hmd mode you MUST call over_Initialize before the OpenGL context is created.
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