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craigmcn
10 years agoHonored Guest
OpenGL dropping frames with 0.6.0.1
Hi, I'm getting lots of dropped frames in our application, and I'm at a loss to explain them. They happen even in empty blank scenes that render at about 770fps (1.3ms per frame, varying only by...
craigmcn
10 years agoHonored Guest
"JeffBail" wrote:
You might want to check out the "Poor performance with new SDK" thread here https://forums.oculus.com/viewtopic.php?f=20&t=24361. There's speculation that the issue with long submit times has something to do with locking and unlocking the textures between DirectX (which is allocating them) and OpenGL (which has to call wglDXUnlockObjectsNV to write to them).
Thanks, I have been keeping an eye on that thread as well, seems I'm not the only one seeing fragile performance from OpenGL.
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