Forum Discussion
jherico
12 years agoAdventurer
OpenGL working with Direct HMD mode
Currently OpenGL isn't supported in Direct HMD mode with the Oculus SDK. Unfortunately this causes serious issues since unless you set the Rift as your primary monitor, you will end up having some for...
tmason101
12 years agoHonored Guest
Thanks for this work!
I assume this would have a rather significant performance hit, no?
You are essentially creating two contexts to the graphics card and copying from one buffer/memory location of some kind to another, which Oculus is again doing behind the scenes with their stuff, every frame.
Great for small projects but that is two/three hits, every frame, right off the bat.
Wish Oculus would fix this so that we can avoid these types of nasty workarounds which kill framerate.
I assume this would have a rather significant performance hit, no?
You are essentially creating two contexts to the graphics card and copying from one buffer/memory location of some kind to another, which Oculus is again doing behind the scenes with their stuff, every frame.
Great for small projects but that is two/three hits, every frame, right off the bat.
Wish Oculus would fix this so that we can avoid these types of nasty workarounds which kill framerate.
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