Forum Discussion
jherico
12 years agoAdventurer
OpenGL working with Direct HMD mode
Currently OpenGL isn't supported in Direct HMD mode with the Oculus SDK. Unfortunately this causes serious issues since unless you set the Rift as your primary monitor, you will end up having some for...
jherico
12 years agoAdventurer
"Philpax" wrote:
Thanks for the information; I was wondering why my OpenGL application wasn't sending anything to the Rift, despite rendering fine.
I'm considering using your solution, but I'm concerned about the resulting increase in complexity and/or compatibility issues. Has Oculus said anything about when this will be fixed?
Nothing really beyond 'soon'. Given that they have more work to do they seem to be prioritizing the Windows/Direct3D path, so who knows how many resources are being diverted to OpenGL. Also, their mechanism for driver interjection isn't what I would consider the most stable approach in the world. Even if they get a release out, there's no guarantee how widely effective it will be.
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