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4 Replies

  • skynet's avatar
    skynet
    Honored Guest
    Actually, there's more. At least for GL, the Z axis is pointing to the back of your head. The Camera is always looking along the negative Z axis. The X-Axis is pointing to your right ear.
  • skynet's avatar
    skynet
    Honored Guest
    The 0.6.0 Developer Guide has this already fixed correctly!