Forum Discussion
jackwilliambell
12 years agoHonored Guest
OSX and Linux
I am very disappointed to find the SDK is MS Windoze only. :-( I currently avoid using that OS and do not have it installed on any of my personal systems.
When can we expect OSX and Linux versions of the SDK? On the one hand I want to dive into this. On the other hand I don't want to have to buy and install an OS I have very strong feelings against in order to do so.
When can we expect OSX and Linux versions of the SDK? On the one hand I want to dive into this. On the other hand I don't want to have to buy and install an OS I have very strong feelings against in order to do so.
46 Replies
- jrsaHonored GuestIf you look on the landing page of the Dev Center, it does say something about OSX and Linux support being on the way, but I too would like to hear something definitive about this. That said, I can hardly wait to start using the SDK when it arrives, so it looks like I'll have to set up a windoze box for the time being :)
- qevlhmaHonored GuestRough ETA would be wonderful. Thanks.
- vikMageHonored GuestGreat to know OS X support is incoming. Only a matter of time now...
- imronHonored GuestThe SDK Overview PDF also mentions:
If you are looking for a portable VR workstation, we’ve found that the Nvidia 650M inside of a MacBook Pro Retina provides enough graphics power for our demo development.
So if they're using Apple hardware, hopefully the software will be soon to follow. - snielsenHonored GuestI got libOVR to build on OS X just fine with Xcode (needed a few little adjustments). Don't know if it will work yet though. In the middle of integrating it into my friend's game engine. If things look like they are working I can post the .xcodeproj file.
- snielsenHonored GuestOn further inspection it does look like there is a lot of stuff missing for OS X. Some stuff is partially implemented but I don't know how far off it is from functioning. I am going to keep digging.
- nrpHonored GuestDon't worry, "- OS X, Linux platform support " is at the top of our Upcoming Features list for a reason! We care about these platforms, and some of us here at Oculus use one or the other as our primary development machines.
- renderingpipeliHonored GuestI'd like to see linux support as soon as possible as well. I didn't have the time yet to dive into the SDK (and my Rifts aren't shipped yet) so does anyone has looked into it and can tell us how much is missing?
- msatHonored GuestHow much of the SDK is OS dependant? Without being able to download it atm, is it safe to assume most of it is HID/USB-related OS calls? If so, I'd just like to mention a cross-platform (Win, OSX, Linux) open source HID interface library aptly named HIDAPI with very permissible licenses (http://www.signal11.us/oss/hidapi/). Since you would need to write code to support those other OSes anyway, it might make sense (and save time) to just build the current SDK on top of that and cover all grounds in one shot.
- guilhermehartmaHonored Guest
"jackwilliambell" wrote:
I am very disappointed to find the SDK is MS Windoze only. :-( I currently avoid using that OS and do not have it installed on any of my personal systems.
You are not alone and I think that Windows is way over bought by companies ... In the case of the rift windows might be the smallest set of clients !
Anyway, there should be some official responses about this very soon but the focus in Windows and even DirectX is a bit frustrating.
Let's wait for feedback at least for now !
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