Forum Discussion
Anonymous
8 years agoOverriding positional and orientational tracking outside the game
Hi,
I am a newbie in VR development. I am wondering if there is any way to override the positional and orientational tracking information outside the game? Let's say I wanna disable the positional tracking of a game someone else developed, is that doable?
If it is not doable, are there any open source VR games that I can start tweaking and experiment with the different things?
Thanks
MC
I am a newbie in VR development. I am wondering if there is any way to override the positional and orientational tracking information outside the game? Let's say I wanna disable the positional tracking of a game someone else developed, is that doable?
If it is not doable, are there any open source VR games that I can start tweaking and experiment with the different things?
Thanks
MC
1 Reply
- Anonymous@imperativity Thanks for the suggestions.
I was experimenting with the OVRController and the OVRCameraRig under it. I set centerEyeAnchor.localPosition to be (0, 0, 0) trying to disable positional tracking. The reason I am not doing it directly by unclicking 'Use position tracking' is that I might wanna set position to other values rather than totally disabling it.
However, setting centerEyeAnchor.localPosition to be (0, 0, 0) doesn't seem to change anything and whenever I move my head, the inspector of the center eye still keeps track of position and shows non-zero values under Transform -> Local Position.
I then tried to set CameraRig.transform.localPosition to cancel the change in centerEyeAnchor.localPosition and then the entire scene seems to be shifting in a weird way.
Any ideas why this is happening?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 9 months ago
- 6 months ago
- 3 years ago