Forum Discussion
Kermit3966
9 years agoHonored Guest
ovr_CreateTextureSwapChainGL crash with Qt on Windows
Hello folks!
I'm currently trying to write a Qt wrapper class for the Oculus Rift. So far, everything went extremely smoothly. However, now I'm hitting a problem where the call to ovr_CreateTextureSwapChainGL() crashes. I did initialize OpenGL and I set the current context but the call to that function keeps crashing the application.
Is there anything I need to do other than initializing OpenGL and setting a valid context?
Here is my very small wrapper class:
I'm using OculusSDK v1.19
I'm currently trying to write a Qt wrapper class for the Oculus Rift. So far, everything went extremely smoothly. However, now I'm hitting a problem where the call to ovr_CreateTextureSwapChainGL() crashes. I did initialize OpenGL and I set the current context but the call to that function keeps crashing the application.
Is there anything I need to do other than initializing OpenGL and setting a valid context?
Here is my very small wrapper class:
I'm using OculusSDK v1.19
2 Replies
- Kermit3966Honored GuestHi,
Thank you very much for your response.
I've attached the wrapper source code. It crashes each time on line 87 although the current OpenGL context is valid
I'd appreciate any help on this. - Kermit3966Honored Guest@imperativity
Thank you very much for forwarding this. We appreciate it a lot!
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago
- 3 years ago
- 2 years ago