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BlueLeopard543
10 years agoHonored Guest
ovr_CreateTextureSwapChainGL crashes everytime
ovrResult result = ovr_CreateTextureSwapChainGL(Session, &desc, &TextureChain); crashes everytime: i've copied this example from many different sources, including the oculus developer guides and do...
Anonymous
10 years agoIt can not work without initializing OpenGl. You should:
1 make a functional OpenGl application
2 add to this application your OVR stuff
3 be sure you initialize all the OpenGl stuff (context, extensions support) before you add any OVR code
The same for DirectX.
The Rift inicialization expects you had already done the OpenGl or DirectX inicialization.
It can not do this - it have no idea what futures do you want init.
1 make a functional OpenGl application
2 add to this application your OVR stuff
3 be sure you initialize all the OpenGl stuff (context, extensions support) before you add any OVR code
The same for DirectX.
The Rift inicialization expects you had already done the OpenGl or DirectX inicialization.
It can not do this - it have no idea what futures do you want init.
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