Forum Discussion
SpaceEngineer
8 years agoExplorer
ovr_CreateTextureSwapChainGL() failed
So every tine I attempt to create the swap chains, I got the error code ovrError_InvalidParameter == -1005 with the following message returned by ovr_GetLastErrorInfo(): BindFlags not supported for O...
SpaceEngineer
7 years agoExplorer
Update: I used two GPUs, promary display was connected to GTX 1060, while Rift was connected to RX 580. Oculus home and some games works well. Then I re-connected Rift to GTX 1060, and it stopped working (black screen). Physical removing of the RX 580 does not help. Several reboots, reparation of the Oculus installation - and it works. SpaceEngine runs without any errors now.
So problem is probably with bad support of multi-GPU setting, and probably for OpenGL apps only, because other (DX?) games works. Is it possible for Oculus team to work in this field? At least make Oculus software more friendly with hardware change (reinstalling software with 4 GB download every time I want to swap GPU is a "little" inconvenience).
Also, please, remove SSE 4.2 check from the installer! I have some old machines which can barely run VR, but still useful for tests (different hardware, OS). I installed Oculus using old installer there, and it works, so SSE 4.2 does not really needed. Please make at least command line argument to bypass its check.
So problem is probably with bad support of multi-GPU setting, and probably for OpenGL apps only, because other (DX?) games works. Is it possible for Oculus team to work in this field? At least make Oculus software more friendly with hardware change (reinstalling software with 4 GB download every time I want to swap GPU is a "little" inconvenience).
Also, please, remove SSE 4.2 check from the installer! I have some old machines which can barely run VR, but still useful for tests (different hardware, OS). I installed Oculus using old installer there, and it works, so SSE 4.2 does not really needed. Please make at least command line argument to bypass its check.
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