Forum Discussion
jherico
9 years agoAdventurer
ovr_Submit and AppDroppedFrameCount unreliable in OpenGL application
I'm working on an application using a custom OpenGL engine. I've recently started tracking the the ovrPerfStatsPerCompositorFrame::AppDroppedFrameCount value, watching it rise constantly. However, i...
galopin
9 years agoHeroic Explorer
If ovr_Submit take 15ms, it is because it has poll after failing to catch the vsync, so the extra duration and frame drop.
I bet your best way to analyse what happen is to use GPUView, you should be able to see what happen that made you fail a frame.
I bet your best way to analyse what happen is to use GPUView, you should be able to see what happen that made you fail a frame.
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