Forum Discussion
jherico
9 years agoAdventurer
ovr_Submit and AppDroppedFrameCount unreliable in OpenGL application
I'm working on an application using a custom OpenGL engine. I've recently started tracking the the ovrPerfStatsPerCompositorFrame::AppDroppedFrameCount value, watching it rise constantly. However, i...
jherico
9 years agoAdventurer
Hmmm... it's tricky. We have 3 active OpenGL contexts. One is responsible for primary rendering, one is responsible for rendering the UI layer for compositing (using third party software: QML) and another is responsible for texture transfers from CPU to GPU. At no point do I ever see GPU usage exceed 30%, but I suppose some kind of internal driver locking could be responsible. I'll do further investigation. Thanks for the feedback.
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