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yes_by
8 years agoHonored Guest
ovrAvatarVisibilityFlag_FirstPerson getting unset when controller is held still
I'm rendering controllers using the Avatar SDK in C++ and running into an issue where the 1st person visibility flag bit (ovrAvatarVisibilityFlag_FirstPerson ) is unset as soon as I stop moving the controlller. This happens when the controller is resting on a desk or if I hold the controller still. Moving the controller causes it to get set again. The controller position/orientation is still tracking the whole time (it's connected)
This is causing the controllers to disapper when they are not visible as I'm checking this flag while rendering:
Is this normal behavior? Has anyone seen this or have any ideas on how to work around it?
3 Replies
- yes_byHonored GuestI should also mention this same behaviour happens in the the Mirror sample app
- juanoldinhoHeroic Explorer@yes_by
Welcome to the Oculus Forums! I have asked internally about your issue and will keep you updated. - juanoldinhoHeroic Explorer@yes_by
The controllers should sleep when there is no movement and there's no captouch, meaning your finger is not on a capsense surface.
Can you provide(code) how you are parsing the controller hardware sample into the isActive flag?
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