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CadsoftIT
11 years agoHonored Guest
ovrHmd_GetEyePoses affecting OpenGL Rendering
We're working on a proof of concept app using some 3rd party OpenGL rendering software and we're having an issue with materials rendering mostly transparent after calling ovrHmd_GetEyePoses, or ovrHmd...
CadsoftIT
11 years agoHonored Guest
No, I am calling ovr_Initialize and overHmd_Create. There's definitely some weirdness with GetEyePoses, another thread on this forum notes that you actually have to call GetEyePoses for anything to display on the Rift, which means it's doing more than just returning eye transformations.
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