Forum Discussion
thewhiteambit
7 years agoAdventurer
ovrLayerEyeFovDepth strange results when compositing with ovrLayerQuad
I am using DirectX swapchain texture with "ovrTextureBindFlags::ovrTextureBind_DX_DepthStencil" and "ovrTextureFormat::OVR_FORMAT_D32_FLOAT" when I copy from a regular w/z-depthbuffer created by th...
thewhiteambit
7 years agoAdventurer
Forget it. Its been three weeks and I implemented my own layer-system as a workaround for your broken API now. Can't wait forever...
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device