Forum Discussion
thewhiteambit
7 years agoAdventurer
ovrLayerEyeFovDepth strange results when compositing with ovrLayerQuad
I am using DirectX swapchain texture with "ovrTextureBindFlags::ovrTextureBind_DX_DepthStencil" and "ovrTextureFormat::OVR_FORMAT_D32_FLOAT" when I copy from a regular w/z-depthbuffer created by th...
DeanOfTheDriver
7 years agoProtege
DX-pipeline with projection matrix provided by the Oculus
You're should provide the projection matrix which represents the non-linear z used in your depth buffer. Have you tried this?
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