Forum Discussion
thewhiteambit
7 years agoAdventurer
ovrLayerEyeFovDepth strange results when compositing with ovrLayerQuad
I am using DirectX swapchain texture with "ovrTextureBindFlags::ovrTextureBind_DX_DepthStencil" and "ovrTextureFormat::OVR_FORMAT_D32_FLOAT" when I copy from a regular w/z-depthbuffer created by th...
thewhiteambit
7 years agoAdventurer
Its been two months now, and not even Oculus seems to know about their depth buffer handling? Please find someone who knows and use some money to fix your documentation instead of presenting us yet another new homescreen environment!
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