Forum Discussion
thewhiteambit
7 years agoAdventurer
ovrLayerEyeFovDepth strange results when compositing with ovrLayerQuad
I am using DirectX swapchain texture with "ovrTextureBindFlags::ovrTextureBind_DX_DepthStencil" and "ovrTextureFormat::OVR_FORMAT_D32_FLOAT" when I copy from a regular w/z-depthbuffer created by th...
thewhiteambit
7 years agoAdventurer
...three months and counting. Great support Oculus VR! You really have no one in your whole multi billion company capable of answering a simple question about the depth buffer used? No one in your company who even tried this, to write a consistent documentation about this or provide a sample?
This is ridiculous, please give us another new occurs-home-screen instead of providing documentation. We all desperately need this!
This is ridiculous, please give us another new occurs-home-screen instead of providing documentation. We all desperately need this!
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