Forum Discussion
davee
11 years agoHonored Guest
PlayCanvas Engine releases Oculus support
Yesterday we released the first version of Oculus and generic HMD support for the PlayCanvas WebGL engine.
The code is up on Github: https://github.com/playcanvas/oculus-vr It's dead simple to attach the scripts to camera in PlayCanvas and it will set up the rendering for Oculus.
Currently requires vr.js to get the HMD data, but I'm looking into the native Firefox and Chrome support.
The code is up on Github: https://github.com/playcanvas/oculus-vr It's dead simple to attach the scripts to camera in PlayCanvas and it will set up the rendering for Oculus.
Currently requires vr.js to get the HMD data, but I'm looking into the native Firefox and Chrome support.
2 Replies
- cyberealityGrand ChampionAwesome! I would definitely check out the native browser support.
- daveeHonored GuestJust a quick update on this.
I've updated the oculus plugin for PlayCanvas so that it now gets the head orientation info from the WebVR interface (instead of using vr.js).
Still to do:
- use WebVR post processing effect
- use head tracking information
PlayCanvas lib is here: https://github.com/playcanvas/oculus-vr
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 months ago
- 1 year ago
- 1 month ago
- 3 months ago