Forum Discussion
leoPWNadon
12 years agoProtege
Playstation Move PS3 Move Controller?
I know the Razer Hydra is pretty much the "standard" motion controller being coupled with the Rift at the moment, but has anyone thought about using the Playstation Move controller with it?
I haven't used a Hydra yet, but I have a PS3 and the Move and the accuracy and latency is pretty fantastic. Games like Sports Champion Table Tennis control almost exactly 1:1
Check out the video at 5:00
http://www.youtube.com/watch?v=KqKJE1G12aY
Also a huge plus is that it's wireless, and since it's using a camera to track motion you can get further away without losing signal unlike the Hydra.
It seems people have successfully paired the controller with PC already too:
http://www.youtube.com/watch?v=3-fnNv8hTc0
Does anyone here have both a Playstation Move and a Hydra? And what do you think of each as far as accuracy and latency? I also think the latency would be even further reduced using a Move on a PC considering they're more powerful than a PS3.
I haven't used a Hydra yet, but I have a PS3 and the Move and the accuracy and latency is pretty fantastic. Games like Sports Champion Table Tennis control almost exactly 1:1
Check out the video at 5:00
http://www.youtube.com/watch?v=KqKJE1G12aY
Also a huge plus is that it's wireless, and since it's using a camera to track motion you can get further away without losing signal unlike the Hydra.
It seems people have successfully paired the controller with PC already too:
http://www.youtube.com/watch?v=3-fnNv8hTc0
Does anyone here have both a Playstation Move and a Hydra? And what do you think of each as far as accuracy and latency? I also think the latency would be even further reduced using a Move on a PC considering they're more powerful than a PS3.
127 Replies
- chaosgridExplorerI think PSMove uses a 60 fps camera, so that's already pretty good as regards latency.
I think one of the biggest issues is that you dont have a proper SDK for the PC and you need to use hacked solutions.
Also, the x and y positions are determined via screen-space while the z position is derived from the size of the light bulb as far as I know, so the accuracy might not be ideal. - geekmasterProtege
"play2lose" wrote:
I know the Razer Hydra is pretty much the "standard" motion controller being coupled with the Rift at the moment, but has anyone thought about using the Playstation Move controller with it? ...
Project Holodeck uses a PS Move for body tracking, and a Razer Hydra for hand tracking (with a head-mounted base unit). Its HMD uses the same technology as the early Rift prototypes (for a reason you will see in the spoiler below).
:lol: Who's that green shirt dude in the background of this video at 2m47s?
http://www.youtube.com/watch?v=fJaSiX7SYJ0&t=2m47s
Spoiler:Well before the Oculus Rift kickstarter, Palmer Luckey was a consultant with Project Holodeck! - BlueshockHonored GuestIf you're looking at windows then you're in for a fun time trying to pair.
So far the best API seems to be Move Api (http://thp.io/2010/psmove/). However this requires you to use move controllers which are properly paired with windows, something I'm yet to do.
However, I've used move framework (https://code.google.com/p/moveframework/) which works with Motion In Joy drivers (nasty software, dubious and overrides your bluetooth dongle drivers, but works!) to then send the data to unity.
This has worked by using the c# wrapper and unity plugins, however its not reliable and has crashed a few times.
You'll need CL eye to use the PS move camera which allows it to be used as a webcam in windows (it's an awesome web cam for conference calls too).
Best of luck! I'm putting it on hold while I play with a kinect / wii hybrid. But that sharpshooter controller is just too damn tempting. - FritoExplorer
"Blueshock" wrote:
I
Best of luck! I'm putting it on hold while I play with a kinect / wii hybrid. But that sharpshooter controller is just too damn tempting.
Mine is colleting dust, I was about to chopit and put the hydras in there... but its too nice to break up :lol: - playhouseHonored GuestI have posted a few tech demos several months ago showing the Hydra like controls I have developed using the PlayStation Move and Navigation Controllers.
http://www.youtube.com/watch?v=hykjEBYzCnE
The PS Move controls allow for much more dynamic movements and for a much larger tracking area.
My studio has recently been working on a PS4/PC game that makes use of DualShock 4, DualPLAY and hydra control schemes. The PC version is being developed with Oculus support and I'm going post videos soon showing updated motion-controlled gameplay and Oculus controls.
Playhouse Entertainment
http://www.playhouseentertainment.com - svenProtegeWhich API do you use? How is the latency? What fps have you configured in the PS eye?
- LathspeLLHonored GuestThere is an obvious delay where Hydra excels.
- playhouseHonored GuestIn a couple hours we had the PS Move set up to accurately track a 3D body combined with the Oculus. The result is pretty amazing. Being able to walk around in a 3D virtual space while wearing the Oculus feels incredible.
http://www.youtube.com/watch?v=7-rcU8cfdD4 - BlueshockHonored GuestNice work, did you use Linux, Mac or windows with this? Also which API did you use? I'm still struggling to get a psmove on windows but linux and mac were instant
- playhouseHonored GuestHere's a video showing an early look at the precise head-tracking and two-hand motion control we're implementing into our PS4/PC game.
https://www.youtube.com/watch?v=Y30oET4E_cM&feature=c4-overview&list=UULxjgovZIlw0btvREVCx2AA
PlayHouse Entertainment
www.playhouseentertainment.com
@playhouse_ent
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