Forum Discussion
MichaelNikelsky
10 years agoHonored Guest
Poor performance with new SDK
Hi, we have used application side rendering with the oculus in an OpenGL workstation application but have now been forced to switch to the new rendering. Granted, the API is much cleaner and nicer...
MichaelNikelsky
10 years agoHonored Guest
I tried to reproduce the poor GPU usage with our normal Stereo mode and just enabling V-Sync can cause the observed drop to 37fps but not the drop to 25fps and the limited GPU usage. The only way to get this was by explicitly calling glFinish, which is known to stall the pipeline and shouldn´t be used unless you need to sync different displays.
Is it possible that there is something like this happening in the oculus driver or lib?
Is it possible that there is something like this happening in the oculus driver or lib?
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