Forum Discussion
xhonzi
11 years agoHonored Guest
Positional Tracking and Collisions
I've done a bit of searching... how are people going to handle the clipping/collisions/bounding of the head/cameras once positional tracking is here? It seems to me that the head will need a separa...
owenwp
11 years agoExpert Protege
Honestly, I don't think trying to push your face through a wall should be comfortable.
Rather than fade to black I think pulsing red would be better. Disorient them so they don't notice the mismatched motion, and trigger reflexes closer to a pain response to make people back away.
If you go too far in accommodating the user, you end up with a world that does not feel solid or interactive, or make the player feel like some sort of disembodied ghost. Extremely passive experiences are good for beginners, but to create a strong sense of presence you need some way for the world to affect you.
Rather than fade to black I think pulsing red would be better. Disorient them so they don't notice the mismatched motion, and trigger reflexes closer to a pain response to make people back away.
If you go too far in accommodating the user, you end up with a world that does not feel solid or interactive, or make the player feel like some sort of disembodied ghost. Extremely passive experiences are good for beginners, but to create a strong sense of presence you need some way for the world to affect you.
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