Forum Discussion
sven
13 years agoProtege
Positional tracking (translation) w/ the rift IMU
Hi guys,
can't we get a rough approximation of translation tracking with the rift IMU?
If we look at the sensors like this:

When the user moves the head sideways, only the left/right accelerometer will register a change.
Of course, without real positional tracking in 3d space we don't know how far the head travelled, but perhaps we can try to get an approximation by just assuming that the user remains fairly stationary (say, in a chair). This would allow a limited degree of peeking around corners, ducking, etc. The parallax should improve the immersion.
Has anyone given this a try?
can't we get a rough approximation of translation tracking with the rift IMU?
If we look at the sensors like this:
When the user moves the head sideways, only the left/right accelerometer will register a change.
Of course, without real positional tracking in 3d space we don't know how far the head travelled, but perhaps we can try to get an approximation by just assuming that the user remains fairly stationary (say, in a chair). This would allow a limited degree of peeking around corners, ducking, etc. The parallax should improve the immersion.
Has anyone given this a try?
2 Replies
- 38leinaDHonored Guestwould be interesting to test it out but I doubt it will work in any good way due to
a) if it is not done really well, you notice that something is wrong in the VR. so "almost right" might be worth than "no tracking at all".
b) the position drifting as you have no fixed point to recalibrate.
cheers,
daniel - mihalskiHonored Guest
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