Forum Discussion
Vrally
11 years agoProtege
Possible to disable timewarp?
With the new compositor framework timewarp (both rotational and positional) is enabled by default. But I am tinkering a bit with augmented reality solutions using cameras and then timewarp only leads ...
jherico
10 years agoAdventurer
cjwidd said:
pixelminer said:
With the new compositor framework timewarp (both rotational and positional) is enabled by default. But I am tinkering a bit with augmented reality solutions using cameras and then timewarp only leads to a lot of juddering (because the video feeds are missing the depth component).
So my question is: Is there an easy way of disable timewarp?
^this. I've made it through 16 pages of forum posts (so far) with a keyword search for 'timewarp'. I have not seen a SINGLE response that provides a solution to disable Timewarp. I would really appreciate a word from the Oculus staff about how to do this, at least a clue!
Timewarp works because when you submit a frame you're supposed to provide the pose with which the frame was rendered. However, if you really want to defeat timewarp you could try fetching the predicted pose at the time of image submission and adjusting the passed 'rendered pose' by the inverse of the difference between the two poses.
However, the proper solution to augmented reality issues is to capture the head pose at the time of the input device capture and then use that pose information to render the image inside a 3D scene. The camera image from within the scene will wobble around, but the content viewed by the camera should remain steady. I did a video about this over a year ago: https://www.youtube.com/watch?v=cPi3HgSciAw
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